I return with another update! Changes: Updated enemy AI Enemies will now attempt to maneuver away from an asteroid if it gets too close Enemies will now lock on...
I haven't posted an update in a while, mainly because I was saving this one for when I upload my devlog video on YouTube, but I have decided I should just keep...
Added ".0" to the end of the Shield and Fuel counters on the HUD. Asteroids and enemies no longer have drag, reduced player drag. Asteroid mass is now tied to i...
Asteroids no longer freeze when player isn't looking directly at them. "Shield Capacity", "Shield Charge Rate", "Fire Rate", and "Ship Performance" on the HUD a...